Download Quick parent 1.4 for Max5,6&7
Description:
A macro scipt to mimic the workflow of parenting objects of Maya and Softimage XSI.
Installation:
Usage:
Select two or more objects and execute the script. The last object in
the selection will become the new parent of all other objects in the selection.
The new parent remains selected after the operation. This is a very fast and convenient
way of linking objects, no pressing buttons necessary, and you won’t ever miss
the parent object again when you drag Max´ native link tool over the viewport.
First-level dependency loops are handled correctly (parenting an object to one of it’s first-level (direct) children). Link operations resulting in lower- level dependency loops (parenting an object to a child of a child of it) are reported as errors and skipped.
History
QuickParent 1.4
Fixed a bug that caused the script to crash when trying to establish a link resulting in a second- or lower-level dependency loop.
QuickParent 1.3
Fixed
a stupid bug causing the script to fail when no object was selected.
QuickParent 1.2
Implemented a different approach to handle dependency loops. Now hierarchies are never broken up before linking, which is especially useful when working with Bipeds. Bipeds don’t like being broken apart.
Implemented a dialog to ask whether the user wants to allow biped object linking in case a biped object is part of the selection. Due to the way Biped is implemented in Max it usually causes trouble (abnormal behaviour or crashing Max) when being linked to other objects. Biped centre of mass objects are an exception to this rule, but nevertheless the user is asked anyway.
QuickParent 1.1
Fixed handling of open group members. The result of the parenting operation is now the same as using the native link tool: open goup objects are removed from the group and linked as expected.
Quick Parent 1.0
Initial release.
To report bugs or make suggestions please email stefan@tidbit-images.com